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Chapter 5: Solving QUBO


(Classical vs Quantum)

Goal of this chapter

By the end of this chapter, you will:

  • Understand how QUBO problems are actually solved
  • Connect the graph view (Chapter 4) to real solvers
  • See how annealing explores the energy landscape
  • Understand why solvers get stuck in local minima
  • Know clearly when you do not need a quantum computer

First Reality Check: QUBO Is Already the Hard Part

Once you have a QUBO: Your problem is finished conceptually.

All solvers (classical or quantum) are doing the same thing: Searching for the lowest-energy configuration of the graph.

From Chapter 4:

  • Nodes want to turn ON
  • Edges add cost when bad combinations happen

Solving QUBO means: Find a set of ON/OFF nodes that creates the deepest valley.


How Solvers See Your Problem (Graph View)

From a solver’s perspective:

  • Node weights → hills or slopes
  • Edges → cliffs or walls

The solver explores the graph by:

  1. Turning nodes ON or OFF
  2. Checking how energy changes
  3. Moving toward lower energy states

This is true for all solvers.


Two Big Families of Solvers

There are only two categories:

  1. Classical solvers (run on normal computers)
  2. Quantum / quantum-inspired solvers

They differ in how they explore the graph, not what they solve.


1. Classical Solvers (Used Most of the Time)

Brute Force (Learning Only)

  • Try every possible combination
  • Guaranteed correct answer
  • Only works for very small problems

Graph intuition:

  • Check every valley
  • Pick the deepest one

Good for:

  • Education
  • Debugging
  • Very small QUBOs

Local Search & Heuristics (Real World)

Most real QUBOs are solved using heuristics like:

  • Simulated Annealing (SA)
  • Hill Climbing
  • Tabu Search
  • Genetic Algorithms

These solvers:

  1. Start somewhere on the graph
  2. Flip a few nodes
  3. Move downhill if energy improves

Problem:

They can get stuck in local minima.


Why Local Minima Happen

From Chapter 4’s landscape view:

  • A local minimum = small valley
  • Global minimum = deepest valley

A solver may reach a valley where:

  • All nearby moves go uphill
  • But a deeper valley exists elsewhere

This is not a bug. It’s the nature of complex graphs.


Annealing: Escaping Local Minima

Annealing adds one key idea:

Sometimes accept worse moves on purpose.

Intuition:

  • Early: jump around freely
  • Later: settle down carefully

Graph view:

  • Early: hop over hills
  • Late: roll gently into valleys

This is why annealing works well for QUBO.


2. Quantum & Quantum-Inspired Solvers

Quantum Annealing

Quantum annealers:

  • Map your QUBO graph to a physical system
  • Let physics explore low-energy states

Important facts:

  • Still heuristic
  • Still probabilistic
  • Not guaranteed optimal

Quantum ≠ magic shortcut.


Quantum-Inspired Solvers

Very important in practice:

  • Run on classical hardware
  • Use ideas inspired by quantum physics
  • Often faster than naive methods

These are widely used today.


When You Do Not Need Quantum

You usually do NOT need quantum if:

  • Problem size < thousands of variables
  • Good-enough solution is acceptable
  • Stability and cost matter

This is 80–90% of real optimization work today.


Key Takeaways

  • QUBO is solver-agnostic
  • Local minima are normal
  • Annealing helps escape them
  • Quantum is a tool, not a miracle

What’s Next

In the next chapter, we will solve QUBO hands-on with Python. See you!

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